The makers of Daybreak, which developed a following on the crowdfunding site BackerKit, have pledged to donate a portion of the profits to climate justice organizations. Leacock, who designed the hit game Pandemic, said that he and fellow designer Matteo Menapace initially based Daybreak on a textbook model of the atmospheric emissions cycle conversations with relief groups prompted them to take a more human-centered approach. There is an increased public desire to engage with climate change in a tangible way In the new genre of climate-themed games, creators like Leacock make collaboration the key to success. In the world of board games, most titles involve total victories over adversaries in zero-sum competitions. “ realized the game should represent the human suffering and loss caused by the climate crisis and that the challenge was not merely a war on carbon,” co-creator Matt Leacock said. Four players – the United States, China, Europe and the “Majority World”, encompassing the global south – cooperate to reach zero emissions before hitting 2 degrees of warming or putting too many communities in crisis. These are not conversations at another high-profile global summit, but rather scenarios envisioned by the board game Daybreak, which hits shelves this spring.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |